package eclipse.lib.skill;
import eclipse.lib.*;
import eclipse.lib.player.Character;
import eclipse.util.io.*;
/*
 * Copyright (c) 2009, TOD Productions All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
 *	- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
 *	- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
 *	-Neither the name of the organization nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */
public final class Spell extends Skill
{
	private boolean areaEffect;
	private boolean allyEffect;
	private boolean enemyEffect;
	private boolean directional;
	private int hit;
	private int hpMod;
	private int spMod;
	private int mpMod;
	private AbilityMod spellType;
	public final int deltaHP(Character character)
	{
		int delta = spellType.getDelta(character);
		delta += hpMod;
		delta = IOTools.random(
			(int)(getMastery() * delta), delta);
		return delta;
	}
	public final int deltaMP(Character character)
	{
		int delta = spellType.getDelta(character);
		delta += mpMod;
		delta = IOTools.random(
				(int)(getMastery() * delta), delta);
		return delta;
	}
	public final int deltaSP(Character character)
	{
		int delta = spellType.getDelta(character);
		delta += spMod;
		delta = IOTools.random(
				(int)(getMastery() * delta), delta);
		return delta;
	}
	public final void setAreaEffect(boolean areaEffect) {
		this.areaEffect = areaEffect;
	}
	public final boolean isAreaEffect() {
		return areaEffect;
	}
	public final void setAllyEffect(boolean allyEffect) {
		this.allyEffect = allyEffect;
	}
	public final boolean isAllyEffect() {
		return allyEffect;
	}
	public final void setEnemyEffect(boolean enemyEffect) {
		this.enemyEffect = enemyEffect;
	}
	public final boolean isEnemyEffect() {
		return enemyEffect;
	}
	public final void setDirectional(boolean directional) {
		this.directional = directional;
	}
	public final boolean isDirectional() {
		return directional;
	}
	public final void setHpMod(int hpMod) {
		this.hpMod = hpMod;
	}
	public final int getHpMod() {
		return hpMod;
	}
	public final void setSpMod(int spMod) {
		this.spMod = spMod;
	}
	public final int getSpMod() {
		return spMod;
	}
	public final void setMpMod(int mpMod) {
		this.mpMod = mpMod;
	}
	public final int getMpMod() {
		return mpMod;
	}
	public final void setHit(int hit) {
		this.hit = hit;
	}
	public final int getHit() {
		return hit;
	}
	public final void setSpellMod(AbilityMod spellType) {
		this.spellType = spellType;
	}
	public final AbilityMod getSpellType() {
		return spellType;
	}	
}
